So far Ive found any features that I thought a pain to work with can be replaced with some simple, less painful python.Press question mark to learn the rest of the keyboard shortcuts Log In Sign Up User account menu 15 So.
As of right now I know nothing of Blender, but Ive got time and willingness to learn. Blender Game Engine Mac And LinuxSo. whats up Blender game engine is free, Open source, Available on Win, Mac and Linux, uses Python as a its scripting language and has a huge following through the Blender community. Then why isnt this more popular What is missing Is it not usable enough, is it too hard to use, does it not have enough possibilities 22 comments share save hide report 94 Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by best. The BPPlayer works around that but its not been there for the majority of the past 10 years or so. Even though its easy to start something with, its hard to finish something and Ive yet to see anything of quality, e.g. The occasional features are nice but are mostly merged stuff from a branch that focuses on the engine. Meanwhile Unreal or Unity are a lot more accessible, easy to monetize and do offer better graphics which seem to be one of the biggest selling points for games. Also the logic bricks are nice to start out with but get really limiting after a short while, especially when you uncover what you can do with python. A lot of the heavy lifting of the engine is done with C and C, I tried reading myself into it but I always got stuck on the way. If you know those youre usually better of writing your own stuff or using graphic libraries directly instead of using a middle man like blender that relies on its own structure you have to learn first. On a different note there is this So the only thing holding it back right now is that people arent using it and since noone has done it successfully before, its a risk noone takes. You can try it under GPL first and then, if it suit your needs, buy the commercial license. Nobody is stopping you from selling your open source game, and there are plenty of monetization methods that could work here. Continue this thread level 2 Original Poster 1 point 6 years ago So wait it is NOT possible to make a commercial product with the Blender Game Engine Or its only recently become possible due to a workaround That would be a major issue yeah. Continue this thread level 2 1 point 6 years ago Can I get a citation on that I dont see how the GPL can do that. Continue this thread level 1 6 points 6 years ago Hey Exodus111 Its awesome youre interested in using the Blender Game Engine I was sort of in a similar but opposite boat about half a year ago. I had been playing around with Blender for a few years, but knew nothing about its game engine or python. Five months later Ive got a working demo that Im very proud of and cant wait to get home to work on everyday. I like the BGE so much mainly because I have a good understanding of Blender (but am continuously learning knew features, techniques, hotkeys, etc.), and, of course, for its community. In truth, its the only game engine Ive ever used so I cant give you any comparisons, but Im more than pleased with it so far. As youve probably found out by now, it uses a node system called logic bricks as a graphical approach to game creation. I try to rely on these as little as possible though, partly because I feel like a -dare I say it- hacker when Im coding and partly because using python scripts and modules gives you a lot more control. At the time of writing this, the only other comment is by uFuzzBuket who seems to not be a big fan, so heres my second opinion (more of a rebuttal).
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